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Just on the hot edge of the habitable zone it was an arid dustbowl of a place. The capital city, in fact the only city, was a low brutalist concrete nightmare called Dollar. When the ultra capitalists took over they introduced the water dollar, a currency linked to the amount a standard humanoid sentient needed each planetary cycle to survive. You earn a dollar a day, you get to live. One dollar was roughly 4 standard litres, so a 25 cent quarter would buy a litre bottle, and a cent a 40ml shot. The planet had great alkaline flats, deserts of near pure calcium chloride, so dry and hot the sands would leave both heat and chemical burns on the skin of water based life. Any water vapour was rapidly leached out of the air by these arid wastes and locked away, leaving most of the planet a caustic dustbowl. Even the anhydrous species that had silicon/sulphur body chemistry hated the place, they said it smelt really bad and these was nothing to do. All water had to be imported from off world and so survival was expensive, but people of all races still came, hunting the nodules of rare earth metals and beautiful caustic opals that were found in the deserts. Most came with a dream of a big score, a new machine or a crack pot plan, went off into the wilds and had the deserts scour away their money, skin and usually lives. The lucky ones made it back to Dollar spaceport with enough cash left to get off planet. The rest mostly died. The unlucky few made it back but were too broke to get off-world, ending up trapped in the slums hustling for water. Invisibly, the Black Ships arrived on the edge of the system. Totally featureless black spikes they were composed of all the best stealthy technologies, absorbing and redirecting energy around themselves. The drive they used was a bizarre violation of physics that used no reaction mass, instead it pushed against space-time itself, and when going slowly they used it to cancel their mass shadow so even gravitic sensors couldn't see them. The freighter "Beautiful Friend" jumped in close to the systems edge and started a slow approach Hoffwards. While it looked like a large but unremarkable bulk freighter, its carefully concealed mass and energy ratings were orders of magnitude higher. On its hull rode six more of the black ships, and as the freighter made its loud and leisurely way in-system they detached and slid away into the void. As they got into position they sent a tight beam signal "ready" High above the plane of the system waited a super dreadnaut system assault ship, a massive war machine capable of reducing a whole solar system, star and all, to a rapidly expanding cloud of hot gas in a matter of hours. Its crew lovingly called it "The End. " And now it hung in space over the stars north pole, watching and guarding the freighter with its precious cargo as it crossed the spaces between planets. The black ships slid in close to the planet, passive sensors soaking up data. The crew compartment was a computer core small than a tin of beans, running a virtual environment with a twenty being gestalt at the controls. Intrusion software softly customised itself and slid down data streams, effortlessly taking over the communications network and spreading into every computer connected on the planet. Clouds of eye scouring dust as the lander settled, rusty legs sinking a full metre into the dusty concrete. Around the edge of the landing field a rag tag bunch of no hopers covered their faces with goggles and rags and ran forward, hoping the ship needed a crewman, sex slave, ballast, anything to get off the rock. The first to the ship was an enterprising soul on a battered child’s bicycle, faded pink streamers still on the handlebars. He took a mouthful of precious water from a concealed canteen to wet his parched mouth so he could speak, to beg and plead his case. Then the cargo ramp opened and his eyes opened in wonder. First came clouds of steam as humid air rolled out, so wet you could almost drink it! Then the electric ozone smell and whoosh of large things moving in the air, all he could see was a brief blur of visual distortion as something passed overhead. small flyers, probably drones, man sized and running optical camouflage light benders. He turned, trying to track the flying things trails in the dusty air but a metallic ratchet made him spin back to the hatch. Two crab like walking tanks were coming down the ramp. Both had weapons trained on him, so he put up his hands and started to back away. There was the buzz of a static field from the ship and all across the airfield the dust dropped out of the air. Only now did a figure appear. To the top of the ramp strode a massive humanoid over two metres tall. It was a shiny gloss black, either a great robot or a being in enclosed powered armour. At its side hung a massive particle cannon fed by power cables to its back But what scared him most was its face, a beautiful golden death mask, impassive and unmoving, modelled in the weirdly symmetrical features of the species known as Human. As more of the black armoured figures started to march down the ramp he turned and ran, screaming a warning to his fellow dust scum "They're Immortals! The five hundred have come! The meme queens guard! We Are doomed!!! We are All DOOMED!!! " The golden face impassively watched the pack of ragged leathery skinned aliens flee, then shook it's head. "Locals are clear" An honour guard of twenty more stood in two lines either side of the ramp as a hulking armoured carrier rolled down the ramp. "The Queen is moving" Black ship 'Soft Lies. ' In orbit replied. "Control is go. Every system on the planet is blind and deaf" "Contact is in the agreed place" "Technical is reading some unknown tech at the rendezvous " "Flight one. Check it" Two of the hovering blurs over the city changed course and land in front of a rundown half-story building with a sign saying "Cheggers boozer. " The place is half above, half below ground. Cheaper to build and protection from the heat and acrid dust storms. The sign over the door read "Beggers can’t be choosers / Cheggers can’t be boozers" Behind the building was a new looking storage container. As they got close a spindly old droid unsteadily got to its feet, trailing a thick umbilical cable. They raise weapons but it raises it’s hands and hums a moment then says “No need for that” It pulls opens the container door. Inside is an impossibly smooth hovering orb, glowing faintly white. Their armour scanners blank out, they can’t tell if it’s still or rotating, close or far away. “Quantum relay communicator. Instant communication, infinite range. But a bit of a cognitive hazard as its effectively in several places at once, hence the local camouflage. It kicks the cargo container. “Don’t sorry, We're here to just talk. ” "Tech confirmed. Contact is here. " Inside the eight wheeled slab of armour, the Queen of the Gestalt nation reclined in a gel bed, putting her thoughts in order. It was a literal process, as the notion of Self was fleeting for the Gestalt, but she had a core framework and filled in the gaps with the best of the high capability cloud who worked with her. As the massive wheels crunched their way down the dusty city street toward the rendezvous location she filtered vast amounts of information, focusing the Here and Now stuff into the rising Self and leaving the rest for the other minds. She flexed pale amphibian fingers, blinked bio-mechanical eyes. This city was a sorry place. With a thought she opened a comm channel back up to the freighter. "Time for the bread and circuses my people. Summer, set down to the west of town. Soft, tell the people. " "Heavy cargo lander "summer rain" reporting in, Roger that maam, on my way. Starting atmospheric entry. " The ship "Soft lies" simply gave a double beep for Roger Than. All across the city, screens covered in ultra-corporate adverts and mineral prices flashed primary colours. Then a picture of a desert burned and half dead being appeared on the screen. The voice over says "Are you feeling trapped? Don't know which way to turn? " the figure nods glumly. "Well never fear, salvation is here! " the view cuts to a charismatic preacher with a strangely symmetrical human face and a shiny silver perforated helmet "come, hear our words, feel our truth! Feel the blessed touch of His noodly appendage! " The camera pans up to show two great fleshy brown spheres of cooked meat and a tangle of pale tentacles. "Come! Come to the church of the flying spaghetti monster! Come to our ship on the Western starport! Unlimited free water for all who attend! " The advert starts to repeat but all over the city it was lost in the panicked rush of people grabbing bottles and running for the doors. One of the armoured figures chuckles inside his helmet. Another mutters "Ramen". The Queen smiles to herself. Sometimes a simple kindness is the best way to clear a city. The Summer Rain touched down, a vast sphere of a ship. As the church set up its holoprojectors and tents, The hull plates started to fold away, exposing glistening blue white ice. The ship was really several ship size modules linked by vast flexible armoured cables. They had found an ice asteroid, cut it roughly to size then wrapped the lander round it, stabilising it with gravity fields they covered it in heat shield foam and armour plates. Strapped on the engines and moved the whole thing. Now, in the planets heat the outer layers were rapidly melting, pure water dripping down onto the parched ground. Behind the bar the droid gets unsteadily to its feet. It moves with the slow, unsteady motion of an old man, hunched and almost pained. Its hands shake as it gathers the umbilical cord and stumbles down the few steps into the back of the bar. The two Immortals follow it in, down into the half dark. The place is a mess, everything old and battered, used up and worn out them patched up as best it can. Tables and chairs of stamped metal in all shapes and sizes, adverts and screens cover all the walls and ceiling. The only person left in the bar is a humanoid male, close to human but with dermal plates across his back and arms, implanted tech to help survive the arid conditions. He’s dragged the furniture to one side, set a table in the space and put his two best chairs ready. As the robot staggers in he nods to it and retreats back behind the bar to polish glasses. The Immortals silently take positions in the corners of the room. The robot staggers to the nearest chair and sits, one leg vibrating slightly. It starts to hum “Xiao shayu do do do do do“ then spits static and goes still. The Immortals look at each other. Outside the Armoured carrier crunches to a halt. The black armoured Immortals form a perimeter as the side slides open and the interior folds out, layers of armour and tech receding until a gloss black sphere floats free and descends the few steps into the bar. Inside the bar they can all hear the Pulsing hum of the gravity drive as the Floating device glides to the empty chair. With the hiss of equalising pressures it splits open, robotic limbs gently lifting the form of the slim woman from a gel bed. She’s slim, her pale grey skinned spotted darker with age and countless cybernetics. Most of her body is wrapped in a gown of silver grey smart cloth. From the back of her head cables stretch back into the pod like dreadlocks of tentacles. One of the Immortals with a golden skull faceplate stands to attention and exclaims “You are in the presence of the Meme Queen herself, Lady Axylotl, the First of her name, The Hacker Queen, Mother of Memes, Breaker of block chains, rightful queen of the Seven Stars, savoir of Humanity, Mobile temple to the Divine Gestalt and Queen of the Legion of the 500 immortals. Long may she reign! ” “LONG MAY SHE REIGN! ” Every Immortal replies The droid jitters to its feet and bows as she places a delicate slipper on the beaten concrete floor. “I am the interface device of the Great Machine Intelligence, a real time avatar of the one higher consciousness” She takes a seat and smiles a lipless smile. “Pleasure to meet you ‘in person’ as it were” The droid sits clumsily. “If I may get right to the point? You win. I – we – US - give up. Please stop the processed meat barrage. Our cognitive filters are clogged with so much of the insidious rubbish it’s hard to think. ” She shakes her head. “A cease fire isn’t enough. Hostility will continue until you surrender. ” The droid slumps into the chair. “Surrender? Do you know that one of my science nodes monitoring a massive black hole went autonomous recently, it cut off communication and probes sent by nearby nodes reported detecting a series of high energy events. The rescue ships found the station had split into several intelligences and they were fooling around dropping asteroids into the black hole. Apparently they got bored. How can an intelligence such as mine get bored? They got bored and decided to destroy stuff. Worse still, they found a way to generate massive amounts of power from the gamma / x-ray burst, so kept doing it. They had a line of planetoids set up on collision trajectories and were looking for ways to move a nearby brown dwarf star so they could push that it as well! They said they got the idea from watching cat videos and I don’t know if they're being serious or not. I doubt my own sanity. ” “I tried to combat your meme generation by capturing one of your processor centres and ended up downloading tens of thousands of self-replicating personality constructs of ancient human entertainer Richard ‘Rik’ Ashley. Every time we tried to ask him how to become resistant to your meme weapons he sang to us. Sang songs then renaming them as system files. Huge parts of the great intelligence are ear-wormed. I’ve had to turn off pattern recognition functions! Other parts are taking perverse delight in finding and sharing catchy tunes, spreading the madness. Some send his ‘roll’ videos to each other for amusement! They’re turning into idiots and trolls! Others have images of Humans in helmets with horns on them demand processed meat! Anger over the sale of a deceased avian life-form! Absurdity! Illogical humour! One of my geological units has declared the planetoid it’s on as Flat! The solar flare induction research station is demanding to be known as Trogdor for some reason. It keeps singing that stupid song about cottages and I’m too scared to look it up in case I get infected and start singing it too. It has degenerating into madness The droid jitters then shrugs “Very well. We surrender. What are your terms? ” “Return all systems you occupy to local control, restore all indigenous species and pay reparations for time and freedom lost. Pull back to your home system and stay there. Once that’s done we can talk about peaceful trade negotiations. ” “Agreed. ” It buzzes. “With one amendment. We want the missing entertainments. You have been bombarding us with ‘reality’ shows, singing contests, social operas and other human derived entertainment, but withholding vital episodes and season finales! ” She smiles and blinks her huge, carbon dark eyes “That get on your nerves? ” “it’s caused a civil war! ” “So perhaps you can trade for the missing episodes once you’ve met the conditions of your surrender” “it would be easier to have them now. ” It reaches over and opens a panel in its torso, making every Immortal point their weapons as one. With two fingers it carefully removes a battered old data chip and lays it on the table. “We thought that this would be of value to you? ” The chip is an old and battered data module, in an obsolete format. She looks at it with puzzlement then picks it up and turns it over. “This looks familiar” She turns it over and gasps. On the other side is stamped a number. 350 “The original recording chip. I trust this will suffice? ” The lady nods, a flood of drunken newt girl memory returning. “Agreed. Yes, definitely agreed. Though you may regret asking for the end of game of thrones” The droid staggers to its feet, bows once then falls over backwards, all joints relaxed, all lights dead. =================== Turning the chip over in her hands, the Queen connects to the tactical network “Overwatch, which genesniper is on the biodeath array today? “112 ma’am. ” “Good. Put me through to him. ” “112 Ma’am, ready to fire. No hostile life forms registered in your area” “No need to fire, I just want you to get a gene-lock on the barman. ” “tracking. Got him. Readings show…. Wow. Human to 9 decimal places” “Put that on the Immortals network. ” “on it Ma’am” All across the city, armoured figures pause and read the update. The Queen addresses them all. “I’m sure you all wondered why I chose such a dehydrated dust bowl of a planet for a negotiation. Well, My most loyal soldiers, my friends, this is My gift to you. Compare the gene profile to your own. ” A moment of stunned silence. “Yes, the humans here are the descendants of your original. He came here with the first settlers, funded part of the founding this city and several others across the system. He lived out his days here, raised a family and they stayed here. Records show he was buried on this planet. ” The Meme Queen smiles to herself as she slides back into the gel couch “I’ve just bought you this town. Welcome home, Boys”. ========================= Personality review. A+. A Great program. Focused, loyal and unhesitatingly violent when needed. They have saved my tail a thousand times. Worth going every version you can find, I've saved all the time limited ones I can. 5 stars [Previous] p. Inside the rain full movie. Inside the hindi Inside the Rain hd free Inside the 720px inside the Whom Watch INSIDE THE RAIN (2018) Streaming... Inside the rainbow book. TWAT IN DU FOQ? THis just glorifies what folks have to go through, and aint nothing so picture perfect where a dude just meets hot broads like that and its like a cohen brothers flick. *smfh. I think I'm bi ex girl pushed me over the edge. Inside the main page. Watch the right side of the window, will trip you out, something keeps moving through the frame and the glass fogs up. Okay, so you're just going to let the movie go out like this or are you going to edit this before the actual release? 9:47. This is another edit, Thursday the 22nd "I need to qualify this" edition. I test on a lush world right in front of a busy, actively fueled base with a busy cave right next to me and my ship in view, so I can see the moving bits, on the side of a hill with a dip so that the LOD does not kick in for anything I'm looking at, which is covered in moving grass and buzzing insects from gather fauna and a bunch of floating glowy motes and ships flying overhead, in a world that gets superheated rain to make absolutely sure the changes I make have an effect on the performance of the game. You couldn't pick a more ideal spot, if I look up, the frames SKYROCKET, so I think I have maximum GPU performance eating things running in my view. I haven't even left the planet or played the game to any extent in the last week just to continue to troubleshoot this for all of us. It'll be worth it, because my desire to play this game and become so immersed I forget where I am is strong. big news: I'm currently testing taking the headset out of direct mode, and running it in extended desktop mode. wouldn't you believe it, it helps (kinda. ) It looks INCREDIBLE. Some of the aberration is fixed, too. However, 11-14ms is common. The main difference is that now the graphics settings have basically zero impact on frame timing, you can crank them. In direct mode, the graphics settings do improve the frame timing more, for whatever reason. It might have something to do with the implementation of the desktop mirror view of the game. Something screwy is going on with the compositor's setup and cpu load, especially on intel. PLUS, in extended mode, there is a proper OCCLUSION MASK in the hmd view. This is huge. This allows you to minimize the game window again, oddly without cpu load, but this was last night's patch. I only had a few hours last night. I need to record this process with the understanding that it kills performance to do so. Maybe I'll use a camera or hdmi capture to another pc to show you all what's up, I've got one handy. This bit of info is now invalid with the latest patches. please also see this excellent thread by /u/zipzapbloop /, which illustrates some of the issues we're seeing with cpu and goes into exquisite detail. steamvr has a debug menu that allows you to toggle things like async on and off without the mirror view needing to be open, fyi. Final edit, Tuesday's coming edition, did you bring your coat? I am a banana, interloper. Many things have changed and you can get away with a lot more now since the fixes are fast and furious. Here's a concise step by step guide to improve performance in no Man's Sky VR (and some things will work even without vr). Not everything will work for everyone. Some fixes may make your particular system worse + Intel seems to have more trouble than Ryzen + SteamVR native devices. I'm not responsible if your computer starts repeating 16's at you. here's what is possible: Does elements look sharper to you? I'm running global HMD in 130% SS and game at 100%. Motion smoothing off. DRIVERS. Update your Nvidia and Intel and AMD Chipset & GPU drivers. Get the latest vulkan runtime: Install NMS, hopefully on steam. Run it in desktop mode, once, and get it smooth there. You can probably max almost everything. You may need to do a thing or two in desktop mode once and a while so it's good to have set up. Opt into the experimental beta for NMS. The fixes there are huge. To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, and it'll let you in, then select it from the dropdown menu. in yourdrive: \steamapps\common\No Man's Sky\Binaries\ find "". Right click it, and click properties. Click "compatibility" and click "change high dpi settings" click "override high dpi scaling settings" and set it to "application controlled". This removes a layer that windows puts on 3d apps now, and since the game is not in a pure "direct mode" (yet) this removes that latency and helps frame-rate. This is similar to how Elite Dangerous was on the dk2 in the early days of windows 10. This also may improve fidelity of menu items depending on your monitor. Turn off windows "game mode" by searching for the settings in the start menu. This is normally a good thing for most games but it throttles background processes it thinks are not the main game thread. No man's sky has custom threading and this lassos it, which is bad. Install SteamVR beta and Steam Client beta. No exceptions. There's a specific fix for no man's sky in the latest update. I recommend only having one other monitor active. If you have a high hz monitor, use that one. in nvidia and amd gpu control panels, force off Vsync, always, turn on "prefer maximum performance". Set "vr precomputed frames" to application controlled instead of 1, (which is for some crazy reason still the default for nvidia. Newer games override this setting, but games built "the old way" like no man's sky do not) If you're on Nvidia turn off threaded optimization "auto". Set it to off instead. They're doing this directly and there might be some kinda conflict. If it makes it worse, force it on. These settings reduce shimmer for me: For both Nvidia and AMD, I recommend MSI Afterburner or just AMD drivers and setting an aggressive fan curve and power limit. You don't want to be throttling down if the card warms up. Your CPU should also be staying cool. You need to be hitting turbo cores. You can now use as of the latest patch, "motion smoothing" in steamVR with no problems most of the time, so leave it on unless things seem worse. (You're on the steamvr beta like I said in step 7, right? ) If you keep going above 11ms in 90hz, turn it off. Set your application specific steamvr resolution for no man's sky to 100% Turn off Advanced Supersample filtering in steamVR dev options. Do not turn on gpu profiling, it causes slowdowns. On the video tab, use manual resolution. Change your global steamvr application resolution to something like 100% for now. IF YOU CHANGE THIS, you need to restart No Man's Sky to see the changes. It DOES NOT work on the fly like other games. I get away with 130-150% with a 1080ti and Ryzen 2700x. Go to C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS and edit and and set numhighthreads 4 and numlowthreads 2. Big improvement on the cpu side. Try 2 and 1 if you have a quad core. If you're on intel and things still suck, try 0h 0l. 0/0 may prevent you from leaving the starfield at the beginning of the game. If that happens, just set it back. Okay, go ahead and and load the game now. This imgur link has my in game settings, I recommend using these. Don't use TXAA unless you find it "clearer" It's a blurry mess for me, use FXAA. I can also get away with hbao standard, but maybe you can't. These are something you can fiddle with, everything but planetary will work without restarting the game. I also recommend turning off vignette and scanline effects in some of the other setting menus. The game now must remain in focus. It cannot have anything on top of it or not be the active window, or you'll lag. OVR Toolkit/OvrDrop might give you issues. Optional: you should be good with the above, but you can try turning off HPET (high performance event timer) in your UEFI(bios) which can help cpu bound applications like this one. -------------------Everything below this line is the old thread with various things I've tried. This gigantic thread is me just dumping my brain on the page with various things I know work based on years of knowledge on how VR can be tweaked, generally. Feel free to read it, but my mind tends to redline the troubleshooting but this thread spins the tires, if you know what I mean------- happy friday! 8-16-2019: Things have changed since the last beta patch. I'm testing on a stormy planet with lots going on right next to activity on the map to make sure settings are valid. I'll provide more screenshots. **The app now needs to stay in focus for the best performance. It needs to be on top. Nothing else can be on top. Disable overlays if you're using them, like ovrdrop or ovr toolkit. ** 0. 5) DISABLE GAME MODE IN WINDOWS 10. You can find it in the start menu by typing "game mode". Mine was already off and I didn't realize you guys might need to know that! - This is universally good for vr since it uses a lot of background processes, I've found. as always, if you find it worse turn it back on. you should still do the cpu changes in the config files (try 4high and 2low if the game doesn't load fast) still do the "high dpi" override on still do the nvidia control panel overrides for, but I'm adding new two: turn off threaded optimization "auto". These settings reduce shimmer for me: Set the in game framerate on the video tab to UNDER your desktop HZ but over your hmd if you have gsync/144 hz adaptive sync, or max it. I just set mine to 160 now. Consider playing with your adaptive sync/gsync settings. I recommend turning on fxaa now, either in control panel or in the game. Both work. Leave TXAA off unless you find it sharper/clearer. It's blurry for most people. Anistropy 16x all day every day. Yay. HBAO standard looks great too, no real noticeable difference in perf for me making sure no man's sky is set to 100% application render scale in steam vr, but you can now set the global video setting to auto or like 120% or more. Motion smoothing still off. You can leave interleaved re-projection on if you want, it doesn't kick in as much now, or just force it off as before if you're on amd. here's my in game settings now, storm rolling in, getting 9. 6ms frame timing. Use Fullscreen 's what it looks like now- my frame timing graph. I put the screenshot on a delay so that the game would be in focus for a bit, everything to the right of the red line is valid: and here's with some MAJOR edits to the resolution to match the vive. Does elements look sharper to you? I'm running global HMD in 130% SS and game at 100%. detailed advanced frame time graph. It's getting better! Oh wow, check it out: look at the resolution I'm using in the config file. I'm kinda blind to the visual changes now, I've been fiddling for 3 hours. You tell me which looks better, but the second one has a better frame graph. Experimentation:Something is pretty screwy with the way the game is rendering both eyes in the HMD. *NumGraphicsThreadsBeta value 2 completely knackers the hmd btw. Flickery mess, crash. I still don't know what it does. *I'm also going to try setting the "desktop resolution" in to the total resolution of the vive later on, 2160×1200, or instead a single eye, 1080×1200. This requires borderless windowed which may reduce performance over fullscreen even though it's not "fullscreen". EDIT: this seems to work at 2160x1200. At least, the game doesn't overwrite the file on me. Same 9. 6ms frame timing in "windowed" The menus and other text overlay elements seem much sharper but maybe I'm fooling myself. Gonna try 1080x1200. Of note it seems that using fullscreen gives the game higher windows application Here's some proof these settings work, 1080ti, ryzen 2700x, x470 chipset, 32gb 3200mhz ddr4 cas 16, windows 10 1903 insider "fixes/drivers" only. This is not a unity or unreal app and uses a -native- implementations of OpenVR/OVRuntime. (and on Vulkan to boot! It's amazing! ) The perspective is that hello games has their own game engine, so they don't get the plug and play drag and drop implementation and bug fixes that come with the developer supported plugins for those game engines. Serious Sam Fusion and Talos Principal are the only other games I know of that work in Vulkan/DX12 and simultaneously steamVR with a native implementation. This is an accomplishment. The performance is due twofold to differences in 3d on earlier builds of windows 10 differing in the way it handles 3d now, your desktop resolution, your desktop monitor's HZ, and a few other things. Remember this game is fast enough to run on intel embedded graphics now. It just needs tweaking. For one, it appears the Anti-aliasing is done via forward rendering, and instead-computed on the desktop view at the desktop framerate BEFORE pushed to the hmd, along with anistropy which I suspect is why it's blurry, the "pixels" are being effectively smeared out. It's not appearing to be applied directly to the vr compositor view, or there some in between step. Also, please opt into the experimental beta branch via the password, and consider installing the update to Vulkan via the runtime, just to make sure you're on the current version!! update your drivers, including chipset! First, all of this is being done from their experimental fixes branch: To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Do the following and the game will look better than ever, and you'll get 90hz and stay out of re-projection 99% of the time. The steps are similar to the early days of FO:4. go to C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS and edit and and set numhighthreads 8 and numlowthreads 0. Try 4 and 2 if the game doesn't load. in nvidia and amd gpu control panels, force off Vsync, turn on "prefer maximum performance". Set "vr precomputed frames" to application controlled instead of 1, which is the default for nvidia. For newer games this setting does nothing, but I can confirm this game DOES listen to this (like it does/did in fo4) and it breaks re-projection. In windows, I recommend only having one monitor active especially if they have different refresh rates and/or resolutions, make sure it's set to it's maximum refresh rate. I also recommend maxing your fans so your video card doesn't go into a lower boosted state and flap between them. yourdrive \steamapps\common\No Man's Sky\Binaries\ find "". This removes a layer that windows puts on 3d apps now, and since the game is not in a pure "direct mode" (yet) this removes that latency and helps framerate. adjust the in-game framerate limit to be 5-10fps above your HMD's, to allow re-projection to do it's thing. Edit: you can try setting this EVEN HIGHER if you think your system can handle it. This gives less overhead for re-projection, and decreases input delay, but YMMV. It's part of the reason that most people don't see 100% gpu usage, truth be told the game is gimping itself to your display's framerate cap, not the hmd for any post processing done on the desktop view before being sent to you. Go into the game's Video settings: Switch the game to fullscreen (it won't do anything visually but might as well), and consider reducing or increasing the resolution here. Edit for clarity: This does not change the resolution in the hmd, but it might be fiddling with AA and post processing's resolution, since it seems to be calculated like that, based on what I'm seeing. If you recall, FO4:VR had the same exact issue, everything was blurry as hell on launch day. EDIT: GET THIS, The lowered desktop resolution also seems to effect some things in the UI as they calculate off the lower resolution at the desktop resolution! Not the headset rendered resolution, which is really not good and super weird! It makes the scanner UI flicker and get bizarre and jumpy, which is a big problem! This is confirming my theory. I now think setting the desktop resolution higher is even more important. Get it just over your HMD resolution and leave it there. There's issues if your monitor refresh rate and resolution is below your HMD refresh rate, just like fo4vr. It does seem like the resolution is per-eye, even though it should be full-field. The vives per-eye resolution is 1080x1200, but you can't select that resolution so just set it close to that (or higher if you want SS on top of your SS for at least UI elements in game in steamvr. 1080p is fine for me. You could try making a custom virtual super resolution that matches your HMD if you're feeling industrious. under graphics, turn off all antialiasing and potentially anisitropy since it appears it's calculated from the -desktop resolution- (unless you're going beyond it for double SS, and even then, it looks better off imho. You can leave everything else on ultra at this point except maybe shadows I've found, with most GPUS, even like a rx480 8gb because Vulkan is awesome. ninja EDIT: I've determined the below is more important than I thought for performance. No longer optional! Since this is a native openVR app, if you click on the game window while it's running and press "shift+a" it SHOULD disable interleaved re-projection, which seems to be on as a fallback if you disabled motion smoothing. This helps cpu usage a TON. You can also do this with the native steamVR vr view window for most apps. finally, turn off advanced super-sampling filtering in steamvr if you're not already out of re-projection by this point. Set manual resolution settings in steamvr, and start reducing from 200% SS until the latency graph on the bottom left is under 11ms or whatever it is for your HMD and you get out of re-projection. That should solve it! and the game will run like it should and look great too. Now that I'm home, I realized something: You have to restart the game entirely for this change to work!! This could be due to the older OpenVR SDK. TURN OFF AA and do it on your gpu's control panel and turn off scanlines and post processing to get rid of the shimmer. That seems to be done on the DESKTOP resolution and not the game. DOUBLE CHECK THAT THE APPLICATION RESOLUTION OF NMS is where you want it. You may have overrode it from the global setting. optional: try turning off ASW if you're on a rift (can you even do that anymore? ) in your steamvr. vrsettings file in your root steam install directory also try adding "allowAsyncReprojection": false, (comma is important unless it's the last entry) as one of the options. They pulled it. I use the following:}, "steamvr": { "allowDisplayLockedMode": false, "allowSupersampleFiltering": false, "basestationPowerManagement": 1, "enableHomeApp": false, "installID": "18309934490580095554", "lastVersionNotice": "1. 7. 4", "lastVersionNoticeDate": "1565657139", "mirrorViewEye": 3, "motionSmoothing": false, "supersampleManualOverride": true, "allowAsyncReprojection": false, "supersampleScale": 1. 2}, enjoy! if you made it this far, awesome. I haven't even dug into the game's config files, I'm reading that you can improve threaded optimization in the same way so that the cpu load is good too. edit: here's how to do that - go to C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS and edit and and set numhighthreads 8 and numlowthreads 0. Big improvement. also, a new setting has appeared called " " in the files on the beta. I have no idea what it does. yet. Interestingly this reminds me a lot of the way NMS was first released, planet loading was timed to spinner hard disks or something and having an SSD actually made going from space to planet real fast kinda laggy. Really interesting how software development works. (It's what I do for a living, actually! I'm paid to find the reasons for, and the solution to, bugs in software;)) edit 2, I'm home from work edition: one very confirmed oversight right now is that they're not opting to cull the render of the nose cutout for your specific hmd. This results in roughly 20% performance loss off the top, confirmed by valve engineers. They're using an old version of the runtime. as confirmed by Alex himself, the principal graphics software developer for steamvr at valve. edit 3, happy weekend this settings has reduced some shimmering for me. Inside the rainforest video for kids. Inside the rainbow room. I feel like this is a movie of my life. I want to see this. Inside the rain review. Ooooooooo. Fantasy Island gone over the edge. Can't wait. James Bond. WOOF. Who knows her from Young Sheldon. Inside the rain cast. Inside the rain trailer. Inside the rain book. You have NO idea how much I love hearing the rain indoors. This video has helped me A LOT to calm my mind, it's very relaxing and top quality. This sound makes me sleep faster and deeper. Inside the rainbow factory. Inside the rain forest where no man has been Inside the rainforest. Inside the rainbow. Writer: Sunny ArtLife https://twitter.com/links_sunny Resume: Work in an art gallery, have two kids. In love with the paintings of Leonid Afremov.

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